[General] Add 'compile_and_pack_shader' CMake function

This commit is contained in:
John Stefanelli 2025-08-23 21:07:29 +02:00
parent cfd32501b6
commit 7d187b9659
Signed by: jstefanelli
GPG key ID: 60EDE2437640D2AA

View file

@ -9,9 +9,21 @@ add_custom_target(${CMAKE_PROJECT_NAME}_html COMMAND ${CMAKE_COMMAND} -E copy ${
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/assets/index.html) DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/assets/index.html)
add_executable(${CMAKE_PROJECT_NAME} src/main.cpp) add_executable(${CMAKE_PROJECT_NAME} src/main.cpp)
add_dependencies(${CMAKE_PROJECT_NAME} ${CMAKE_PROJECT_NAME}_html) add_dependencies(${CMAKE_PROJECT_NAME} ${CMAKE_PROJECT_NAME}_html)
target_compile_options(${CMAKE_PROJECT_NAME} PRIVATE $<$<CXX_COMPILER_ID:Msvc>:/W4 /WX> $<$<NOT:$<CXX_COMPILER_ID:Msvc>>:-Wall -Wextra -Wpedantic -Werror>) target_compile_options(${CMAKE_PROJECT_NAME} PRIVATE $<$<CXX_COMPILER_ID:Msvc>:/W4 /WX> $<$<NOT:$<CXX_COMPILER_ID:Msvc>>:-Wall -Wextra -Wpedantic -Werror>)
target_compile_options(${CMAKE_PROJECT_NAME} PRIVATE --use-port=emdawnwebgpu) target_compile_options(${CMAKE_PROJECT_NAME} PRIVATE --use-port=emdawnwebgpu)
target_link_options(${CMAKE_PROJECT_NAME} PRIVATE --use-port=emdawnwebgpu) target_link_options(${CMAKE_PROJECT_NAME} PRIVATE --use-port=emdawnwebgpu)
function(compile_and_package_shader SHADER_NAME TARGET)
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/shaders/${SHADER_NAME}.wgsl
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/shaders
COMMAND slangc -target wgsl -matrix-layout-column-major ${CMAKE_CURRENT_SOURCE_DIR}/assets/shaders/${SHADER_NAME}.slang -o ${CMAKE_CURRENT_BINARY_DIR}/shaders/${SHADER_NAME}.wgsl
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/assets/shaders/${SHADER_NAME}.slang)
add_custom_target(${TARGET}_shader_${SHADER_NAME} DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/shaders/${SHADER_NAME}.wgsl)
#TODO: Add deptfile generation via slang for recompilation when embedded files change
add_dependencies(${TARGET} ${TARGET}_shader_${SHADER_NAME})
target_link_options(${TARGET} PRIVATE --embed-file ${CMAKE_CURRENT_BINARY_DIR}/shaders/${SHADER_NAME}.wgsl@/shaders/${SHADER_NAME}.wgsl)
endfunction()
compile_and_package_shader(shaders ${CMAKE_PROJECT_NAME})