[CMakeLists] Generate and reference shader depfile
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1 changed files with 5 additions and 3 deletions
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@ -17,14 +17,16 @@ target_compile_options(${CMAKE_PROJECT_NAME} PRIVATE --use-port=emdawnwebgpu)
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target_link_options(${CMAKE_PROJECT_NAME} PRIVATE --use-port=emdawnwebgpu -sASYNCIFY=1)
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target_link_options(${CMAKE_PROJECT_NAME} PRIVATE --use-port=emdawnwebgpu -sASYNCIFY=1)
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target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE glm::glm)
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target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE glm::glm)
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target_compile_definitions(${CMAKE_PROJECT_NAME} PRIVATE -DGLM_FORCE_DEPTH_ZERO_TO_ONE -DGLM_FORCE_LEFT_HANDED)
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target_compile_definitions(${CMAKE_PROJECT_NAME} PRIVATE -DGLM_FORCE_DEPTH_ZERO_TO_ONE -DGLM_FORCE_LEFT_HANDED)
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target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/include)
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function(compile_and_package_shader SHADER_NAME TARGET)
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function(compile_and_package_shader SHADER_NAME TARGET)
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add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/shaders/${SHADER_NAME}.wgsl
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add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/shaders/${SHADER_NAME}.wgsl
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COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/shaders
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COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/shaders
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COMMAND slangc -target wgsl -matrix-layout-column-major ${CMAKE_CURRENT_SOURCE_DIR}/assets/shaders/${SHADER_NAME}.slang -o ${CMAKE_CURRENT_BINARY_DIR}/shaders/${SHADER_NAME}.wgsl
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COMMAND slangc -target wgsl -matrix-layout-column-major ${CMAKE_CURRENT_SOURCE_DIR}/assets/shaders/${SHADER_NAME}.slang -o ${CMAKE_CURRENT_BINARY_DIR}/shaders/${SHADER_NAME}.wgsl -depfile ${CMAKE_CURRENT_BINARY_DIR}/shaders/${SHADER_NAME}.wgsl.d
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DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/assets/shaders/${SHADER_NAME}.slang)
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DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/assets/shaders/${SHADER_NAME}.slang
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DEPFILE ${CMAKE_CURRENT_BINARY_DIR}/shaders/${SHADER_NAME}.wgsl.d
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)
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add_custom_target(${TARGET}_shader_${SHADER_NAME} DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/shaders/${SHADER_NAME}.wgsl)
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add_custom_target(${TARGET}_shader_${SHADER_NAME} DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/shaders/${SHADER_NAME}.wgsl)
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#TODO: Add deptfile generation via slang for recompilation when embedded files change
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add_dependencies(${TARGET} ${TARGET}_shader_${SHADER_NAME})
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add_dependencies(${TARGET} ${TARGET}_shader_${SHADER_NAME})
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target_link_options(${TARGET} PRIVATE --embed-file ${CMAKE_CURRENT_BINARY_DIR}/shaders/${SHADER_NAME}.wgsl@/shaders/${SHADER_NAME}.wgsl)
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target_link_options(${TARGET} PRIVATE --embed-file ${CMAKE_CURRENT_BINARY_DIR}/shaders/${SHADER_NAME}.wgsl@/shaders/${SHADER_NAME}.wgsl)
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set_target_properties(${TARGET} PROPERTIES LINK_DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/shaders/${SHADER_NAME}.wgsl)
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set_target_properties(${TARGET} PROPERTIES LINK_DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/shaders/${SHADER_NAME}.wgsl)
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