15 lines
No EOL
276 B
GLSL
15 lines
No EOL
276 B
GLSL
#version 460
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layout (location = 3) uniform vec4 color;
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in vec4 pos;
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//in vec3 normal;
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//in vec2 uv;
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out vec4 out_color;
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void main() {
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//vec3 norm = normalize(normal);
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//out_color = vec4(dot(normalize(-pos.xyz), norm) * color.rgb, color.a);
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out_color = color;
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} |