cmake_minimum_required(VERSION 3.28) project(ModelExtractor) set(CMAKE_CXX_STANDARD 20) find_package(SDL2 CONFIG REQUIRED) find_package(glm CONFIG REQUIRED) find_package(GLEW REQUIRED) add_subdirectory(contrib) add_executable(ModelExtractor main.cpp gl_debug.cpp gl_debug.h) target_link_libraries(ModelExtractor SDL2::SDL2 GLEW::GLEW GL imgui glm) if (${CMAKE_BUILD_TYPE} STREQUAL "Debug") target_compile_definitions(ModelExtractor PRIVATE __DEBUG) endif() target_compile_options(ModelExtractor PUBLIC -Wall -Wextra) add_custom_command(TARGET ModelExtractor COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/shaders/base.vert ${CMAKE_CURRENT_BINARY_DIR}/shaders/base.vert) add_custom_command(TARGET ModelExtractor COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/shaders/base.frag ${CMAKE_CURRENT_BINARY_DIR}/shaders/base.frag)